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	<title>The REB</title>
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		<title>Pyromancer Ascension: It&#8217;s got to be a sign.</title>
		<link>http://thereb.wordpress.com/2009/10/11/pyromancer-ascension-its-got-to-be-a-sign/</link>
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		<pubDate>Sun, 11 Oct 2009 17:48:57 +0000</pubDate>
		<dc:creator>jroxas</dc:creator>
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		<description><![CDATA[One of the common criticisms of these notes of mine has been their length. The obvious solution, of course, is to make it even longer. So long, in fact, that it now merits a table of contents. You can now ctrl+f the three-letter codes in brackets (for best results, include the brackets in your ctrl+f, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thereb.wordpress.com&blog=2237238&post=54&subd=thereb&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>One of the common criticisms of these notes of mine has been their length. The obvious solution, of course, is to make it <em>even longer.</em> So long, in fact, that it now merits a table of contents. You can now ctrl+f the three-letter codes in brackets (for best results, include the brackets in your ctrl+f, then scroll down a little bit more) to skip right to the sections you actually care about! I still encourage you to read all of it, though.</p>
<p><strong>[PRE]</strong> &#8211; Prelude<br />
<strong>[FNM]</strong> &#8211; Friday Night Magic (Standard)<br />
<strong>[PTQ]</strong> &#8211; PTQ Report for Saturday, 10-11 (ZEN Sealed)<br />
<strong>[DR1]</strong> &#8211; ZEN Booster Draft #1<br />
<strong>[DR2]</strong> &#8211; ZEN Booster Draft #2<br />
<strong>[FIN]</strong> &#8211; Aftermath, Props/Slops, and Quotes</p>
<p><strong>[PRE] &#8211; Prelude</strong></p>
<p>Unfortunately, this PTQ forces me to skip going to an awesome-sounding party at an abandoned church with some classmates. I entertain the thought of skipping the PTQ instead. It turns out I am too huge a nerd for that.</p>
<p>I&#8217;m not a particularly good limited player; I don&#8217;t even really know how to prepare for these events, especially Sealed, for which I can&#8217;t just read someone&#8217;s draft pick orders and do some flowchart drafting. I decide to read over LSV&#8217;s set evaluations on CF to reduce my chances of grossly over/underestimating anything.</p>
<p><strong>[FNM] &#8211; Friday Night Magic (Standard)</strong></p>
<p>Sometime in the middle of the week, I hear from the grapevine of a certain Standard deck. I am pretty much sold at &#8220;invented by the Japanese,&#8221; but it also turns out to be an awesome combo-control deck capable of quickly going from a few lands on the board to a shock-and-awe campaign that leaves the opponent in despair. This makes it an easy choice for FNM this week, despite the fact that I have no testing save for roughly two hours of the MWS glorified goldfishing experience.</p>
<p>Even getting to FNM that night is a bit of a disaster. I leave from school downtown a bit after 4PM. It just so happens that there had been a fire in a subway earlier that day, causing the trains to more slowly than one of Coach&#8217;s turns for a good chunk of the ride. I end up getting home slightly past 6PM; I scrape up all of the cards I think I&#8217;m going to need, scarf down a slice of pizza, and then begin an uncharacteristically unsafe hasty drive to Pastimes.</p>
<p>Upon my arrival, I start assembling the deck. Here it is the portion of the deck that I am able to remember, along with a sideboard I cobble together based on what I happened to bring along.</p>
<p>3 Island<br />
3 Swamp<br />
2 Mountain<br />
4 Drowned Catacomb<br />
4 Dragonskull Summit<br />
4 Crumbling Necropolis<br />
4 Scalding Tarn</p>
<p>4 Ponder<br />
4 Worldly Counsel<br />
4 Lightning Bolt<br />
<strong>4 Pyromancer Ascension</strong><br />
3 Pyroclasm<br />
4 Grixis Charm<br />
3 Double Negative<br />
4 Time Warp<br />
3 Cruel Ultimatum<br />
3 ???????????????</p>
<p>SB:<br />
4 Duress<br />
4 Negate<br />
3 Countersquall<br />
4 Terminate</p>
<p>I agonizingly try to remember what the hell those last three cards are supposed to be. This proves highly unsuccessful, so I ask around for opinions. Zachary Gray suggests running Burst Lightning. That sounds like a fine idea, so I run with it.</p>
<p>Given my lack of real testing, the sideboard is based on a combination of what I have handy and some theorycrafting. As a combo-control deck, I assume that stalling for a while until I could go broken would be an adequate plan against aggro decks; I just pack Terminates to swap in for Pyroclasms against decks using mostly creatures with big butts. Then I pack eleven spells that help me resolve stuff against decks with counterspells and prevent me from eating Thought Hemorrhages or Identity Crises.</p>
<p>I play against a red aggro deck in round one. It turns out that instant-speed removal is pretty good against Ball Lightning clones. Game two gets a little scary; he taps out and casts his last two cards to get me to two life. Unfortunately for him, I untap and play a Cruel Ultimatum with two active Pyromancer Ascensions. I think I boarded out Pyroclasms and Double Negatives for Terminates and Countersqualls.</p>
<p>Vampires come to challenge me in round two. A Pyroclasm and a Lightning Bolt kill some guys early. Turn five Time Warp, turn six Time Warp, turn seven Cruel Ultimatum puts game one away. The story of game two is double Pyromancer Ascension turning all of my spells into three-for-ones. It would seem that vampires has a hard time beating &#8220;at the end of declare attackers, Wrath of God you for BR.&#8221;</p>
<p>More vampires show up for round three. Same story, though he administers my only game loss of the day. I keep a questionable hand game one, consisting of five lands, a Lightning Bolt, and a Cruel Ultimatum. I draw nothing but more lands and both remaining Cruel Ultimati, and still almost win the game &#8211; had he but one fewer creature when I cast Cruel Ultimatum, I would have been able to untap alive and seal the deal with the second. I cut Double Negatives for Terminates and demolish him.</p>
<p>I&#8217;m a bit nervous going into round four. This guy had beaten Michael Lampert &#8211; no slouch &#8211; and is playing a control deck of generally unknown constitution. He misses a few land drops early on and I burn his Noble Hierarchs and Birds of Paradise, but lack any real business of my own to capitalize on his stumbling. Eventually he gets to five mana and starts chaining Time Warps and Twincasts, but in the end all he accomplishes is equalizing the land count and putting a Garruk Wildspeaker onto the table. I find and turn on a Pyromancer Ascension, take multiple consecutive turns of my own, and put the game away in short order. Game two goes more or less the same way. I do discover that I don&#8217;t actually have eleven cards I want to board out against other control decks.</p>
<p>No pairdown and my opponent agrees to draw. Yay.</p>
<p>It turns out the three missing slots are supposed to be Jace Beleren. I want to test a variant of the deck with -3 Pyroclasm, -3 Double Negative, -3 Jace +4 Burst Lightning, +4 Divination, +1 Diabolic Tutor, intending to be more combo-tastic. That&#8217;s possibly just being greedy, though.</p>
<p>The sideboard also obviously needs tweaking. Seven or eight anti-control slots are more than adequate, and the Terminates are fine. This leaves three or four slots, and I have no idea what to put there. I&#8217;m thinking these will be an alternate win condition, such as Sphinx of Jwar Isle or Sphinx of Lost Truths, in order to provide resistance to Jester&#8217;s Cap effects.</p>
<p>I skip drafting that night at Joe Timson&#8217;s in order to get enough sleep for the PTQ the following day. (I&#8217;ll go to one of these one day, I promise.)</p>
<p><strong>[PTQ] PTQ Report for Saturday, 10-11 (ZEN Sealed)</strong></p>
<p>222 players crammed into the Pastimes store does not make for a comfortable experience. I am glad the weather is very cold outside, making the utterly miserable conditions less so.</p>
<p>it would seem that I&#8217;m good at opening U/W fliers sealed pools in ZEN.</p>
<p>2 Kor Skyfisher<br />
2 Welkin Tern<br />
2 Into the Roil<br />
2 Living Tsunami<br />
2 Kor Outfitter<br />
2 Reckless Scholar<br />
1 Shoal Serpent<br />
1 Merfolk Seastalkers<br />
1 Arrow Volley Trap<br />
1 Whiplash Trap<br />
1 Gomazoa<br />
1 Kor Hookmaster<br />
1 Kor Sanctifiers<br />
1 Pitfall Trap<br />
1 Cancel<br />
1 Cliff Threader<br />
1 Spreading Seas</p>
<p>9 Plains<br />
8 Island</p>
<p>Rest of the pool, sorted by coloir:</p>
<p><strong>Lands:</strong> Kabria Crossroads, Oran-Rief, the Vastwood, Piranha Marsh, Teetering Peaks x2, Turntimber Grove, Akoum Refuge, Jwar Isle Refuge</p>
<p><strong>Artifacts:</strong> Carnage Altar, Expedition Map, Spidersilk Net, Trailblazer&#8217;s Boots, Stonework Puma</p>
<p><strong>White:</strong> Devout Lightcaster, Narrow Escape x2, Kor Duelist, Kabira Evangel, Shieldmate&#8217;s Blessing</p>
<p><strong>Blue:</strong> Archmage Ascension, Seascape Aerialist, Spell Pierce, Trapfinder&#8217;s Trick</p>
<p><strong>Black:</strong> Mind Sludge, Surrakar Marauder, Vampire Lacerator, Blood Seeker, Gatekeeper of Malakir, Disfigure, Hideous End, Bog Tatters, Grim Discovery x3, Hagra Crocodile, Vampire&#8217;s Bite</p>
<p><strong>Red:</strong> <strong>Pyromancer Ascension</strong>, Plated Geopede, Inferno Trap, Demolish x2, Goblin Shortcutter x2, Molten Ravager x2, Unstable Footing x2</p>
<p><strong>Green:</strong> Beast Hunt x3, Grazing Gladeheart, Scute Mob, Timbermaw Larva, Savage Silhouette, Primal Bellow, Oran-Rief Survivalist, Mold Shambler, Harrow, Greenweaver Druid, Relic Crush, Scythe Tiger</p>
<p>I feel that the deck is solid and is likely to win some games, but might be soft to powerful bombs. I am unsure whether I built the deck correctly, as I had to stretch for playables; I figure it perhaps would be better to splash some of those solid black removal spells. Throughout the day, I consult with Tommy Kolowith, Owen Turtenwald, and others. They generally agree that I built the deck correctly, save for the omission of Kabira Crossroads. I had failed to consider the synergy between it and double Living Tsunami, and omitted it fearing a comes-into-play-tapped land would interfere with the plan of curving out with fliers every game.</p>
<p>Round one is kind of awkward. It&#8217;s the UW tempo deck mirror. We exchange the first two games as each has one of us getting stuck on two lands for an extended period of time. In game three I cast a creature with flying on turns two, three, four, five, and six.</p>
<p>My round two opponent is packing WUG allies. I get a reasonably aggressive start game one, but my creatures are outclassed by Umara Raptor followed by a bunch of other allies. I manage to use my bounce spells to get him in game two. In game three I take some damage early, but eventually build up a superior board position and use Merfolk Seastalkers to control his board and chip away at his life total, being joined by Shoal Serpent whenever landfall permitted. He rips Eldrazi Monument and blows me out.</p>
<p>In round three, my opponent smashes me with accelerants into Hellkite Charger. I drop.</p>
<p><strong>[DR1] &#8211; ZEN Booster Draft #1</strong></p>
<p>Determined to redeem my poor performance, I sign up for a draft.</p>
<p>3 Slaughter Cry<br />
3 Spire Barrage<br />
2 Inferno Trap<br />
2 Scatterskull Giant<br />
2 Highland Berserker<br />
1 Plated Geopede<br />
1 Warren Instigator<br />
1 Burst Lightning<br />
1 Punishing Fire<br />
1 Murasa Pyromancer<br />
1 Geyser Glider<br />
1 Tuktuk Grunts<br />
1 Torch Slinger<br />
2 Windrider Eel<br />
1 Stonework Puma</p>
<p>1 Soaring Seacliff<br />
2 Teetering Peaks<br />
2 Island<br />
12 Mountain</p>
<p>SB: <strong>Pyromancer Ascension</strong>, Hedron Scrabbler, Lethargy Trap,Turntimber Grove, Jwar Isle Refuge, River Boa, Heartstabber Mosquito, Trailblazer&#8217;s Boots, Khalni Gem, Beast Hunt, Narrow Escape, Ondu Cleric x2, Mire Blight, Merfolk Wayfinder, Whiplash Trap</p>
<p>The biggest drafting error I can recall was taking the Khalni Gem somewhere in pack two instead of something else red and playable. I only had one Spire Barrage and Plated Geopede at that point and was still open to going heavy-blue to play the Eels and Whiplash Trap, so I figured it was correct. Tommy suggests that I should probably have played monored, cutting the Eels and all of the nonbasics and instead playing eighteen Mountains and the Hedron Scrabbler. That might have been better, though the Eels did get some beats in over the course of the draft.</p>
<p>My first opponent doesn&#8217;t do very much either game other than cast Journey to Nowhere on my guys. It was mostly an effort to get him to twelve life, then throw burn at his face. I then play against Michael Lampert. We exchange mulligans to five, and then he gets color screwed game three. It&#8217;s a shame, both of our decks are pretty good and it could have been a sweet match.</p>
<p>The prize structure is 6+freedraft, 4, 1, 1. I try to negotiate with my finals opponent a prize split of all the product versus the free draft, but that ended at an impasse as we both wanted the free draft. I 2-0 his blue-black deck. He plays a turn one Hedron Crab in game two that mills me pretty much every turn, but I disregard it, burn his blockers, and crush his face. To his credit, he says he likes my playmat a lot, and will e-mail me to commission one in the near future.</p>
<p><strong>[DR2] &#8211; ZEN Booster Draft #2</strong></p>
<p>I immediately utilize the free draft I just won.</p>
<p>4 Bladetusk Boar<br />
2 Shatterskull Giant<br />
2 Torch Slinger<br />
2 Kazandu Blademaster<br />
1 Highland Berserker<br />
1 Kor Hookmaster<br />
1 Shepherd of the Lost<br />
1 Burst Lightning<br />
1 Blazing Torch<br />
1 Windborne Charge<br />
1 Kor Outfitter<br />
1 Kor Sanctifiers<br />
1 Goblin Shortcutter<br />
1 Nimbus Wings<br />
1 Makindi Shieldmate<br />
1 Adventuring Gear</p>
<p>1 Teetering Peaks<br />
2 Kabira Crossroads<br />
8 Plains<br />
7 Mountain</p>
<p>SB: <strong>Pyromancer Ascension</strong>, Scalding Tarn, Slaughter Cry, Ondu Cleric, Shoal Serpent, Paralyzing Grasp, Pillarfield Ox, Narrow Escape, Seismic Shudder, Molten Ravager, Bold Defense, Caller of Gales, Kor Duelist, Welkin Tern, Shieldmate&#8217;s Blessing, Sky Ruin Drake, Hedron Scrabbler</p>
<p>Yes, yes, I know. &#8220;You should&#8217;ve played Scalding Tarn, you idiot.&#8221;</p>
<p>I lose in the first round to Jason Finn. He opens both games with Kraken Hatchlings on turns one and two, soon followed by multiples of Gomazoa and the uncommon red allies. All he has to do is save his burn, Into the Roils, and Whiplash Traps for my evasive creatures, and there&#8217;s pretty much no way he can lose.</p>
<p><strong>[FIN]</strong> &#8211; Aftermath, Props/Slops, and Quotes</p>
<p>I wait for the draft to finish, as Jason, Lampert, and Nick Larsen are all still in the draft, and we along with Jerrett, Russell, and Bernat plan to go to Portilllo&#8217;s for dinner. I watch Nick somehow bumble into victory against Jason, then Lampert. His deck features such hits as Scythe Tiger and Ruinous Minotaur in the same deck as Spire Barrage and Timbermaw Larva.</p>
<p>In the end, I end up 4-3 in matches on the day. Not the worst, I suppose, but I expect better from myself.</p>
<p>Props:<br />
- Pastimes. While having the PTQ in the store was obviously a mistake, they handled that logistical nightmare as best as could be expected. Providing brown paper bags containing the product, pens, and lifepads was a great idea, allowing for efficient distribution of materials and randomization of sealed pools.<br />
- WOTC R&amp;D for making a great limited set. ZEN limited so far has been a huge step up from &#8220;lol I got Plains, Forest, Mountain, Woolly Thoctar&#8221; or &#8220;lol I have two Fireballs and an Earthquake.&#8221;</p>
<p>Slops:<br />
- My messy deck registration sheet, for which Tinsley, Drake, and Zimm took turns reprimanding me throughout the day. Sorry guys!<br />
- Anyone who showed up and didn&#8217;t shower and/or brush their teeth recently. <strong>Fuck you.</strong></p>
<p>Random comments that don&#8217;t fit anywhere else:<br />
- It&#8217;s pretty awesome how Pyromancer Ascension was in my decklist in every match I played all weekend. I was even slightly tempted to play it in that first draft.<br />
- Rite of Replication with kicker results in some of the most hilarious (or frustrating, if you&#8217;re on the wrong side of the table) blowouts.<br />
- Archmage Ascension really, really sucks, even in EDH.</p>
<p>Quotes:<br />
&#8220;If I&#8217;m about to lose a match, I&#8217;m calling the fire department and reporting a fire hazard.&#8221; -John Knapp</p>
<p><em>enter Russell Block, with a $4 bottle of water</em><br />
Jesus: &#8220;Who pays for water?&#8221; <em>holds up his free foam cup filled with ice and water</em><br />
Russell: &#8220;I DON&#8217;T DRINK YOUR, UH, PEASANT TAP WATER&#8221;</p>
<p><em>Nick Larsen attacks with Ruinous Minotaur. Jason Finn controls a Kraken Hatchling equipped with Spiderslik Net.</em><br />
Jason: &#8220;No blocks.&#8221;</p>
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		<title>Looking for Treasure; Lists; Losing to a Girl</title>
		<link>http://thereb.wordpress.com/2009/09/28/looking-for-treasure-lists-losing-to-a-girl/</link>
		<comments>http://thereb.wordpress.com/2009/09/28/looking-for-treasure-lists-losing-to-a-girl/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 16:52:29 +0000</pubDate>
		<dc:creator>jroxas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thereb.wordpress.com/?p=49</guid>
		<description><![CDATA[I leave home for FNM on Friday night just after arriving home from school. On nothing but a whim, I leave my house a half-hour earlier than I normally would. This turns out to be a good decision, as the main street I use to get to Pastimes is closed off and I am forced [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thereb.wordpress.com&blog=2237238&post=49&subd=thereb&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I leave home for FNM on Friday night just after arriving home from school. On nothing but a whim, I leave my house a half-hour earlier than I normally would. This turns out to be a good decision, as the main street I use to get to Pastimes is closed off and I am forced to take a crowded and painfully slow detour. I barely arrive on time.</p>
<p>With the only cardboard I had touched all week having been photo paper, I decide to run a similar Baneslayer/Reveillark list to the one in the last note.</p>
<p>I do pretty miserably. I melt a Sanguine Bond deck in round one (seriously, why do people keep trying this?) and a new player with monowhite soldiers in round two. The latter player asks for help with his deck, so I spend some time helping him tweak his deck and explain various basic deckbuilding and card evaluation principles to him, hoping to foster another FNM regular.</p>
<p>In the almost-mirror in round three, I die to maindeck Sowers of Temptation in game one, followed by fast beats on his end with a mull to five and missed land drops on mine. Meddling Mage typically isn&#8217;t great in this matchup, but in both games, opening on turn two with a bear followed by countering stuff more or less keeps me out of both games. I then proceed to die horribly to Kithkin in round four, though I steal game one by curving out  Knight of the White Orchid -&gt; Finks -&gt; Archmage, punishing his getting stuck on two lands.</p>
<p>I drop and play a four-man EDH game with Mike Jures, Russell Block, and Zachary Gray. Lots of minor skirmishing happens as I slowly take damage from a Mana Crypt. Eventually I cast Insurrection and bash Zachary low; he retaliates when his turn rolls around and, despite a long last-ditch turn involving Future Sight, Top, and Tidespout Tyrant, I die.</p>
<p>Since I&#8217;m on staff to judge the following day, I opt not to stay for the midnight prerelease event at Pastimes. As I leave, I think to myself, &#8220;is it just me or are there far more people here than when FNM began?&#8221; It turns out that over eighty people showed up for the midnight prerelease. Impressive.</p>
<p>Judging the following day goes pretty well. Until late into the day, there&#8217;s plenty to do all the time, preventing any dull moments. I end up giving out the only penalty administered on the day, to a player who took roughly seven minutes sideboarding. Technical diffuclties prevent the use of a projector for helping everyone keep track of round time, but the combination of Tinsley&#8217;s organization and the ubiquity of cellular phones keeps this from being a problem for either the players or the judges. Zim also keeps things lively by jabbing people in the abdomen with pointy objects.</p>
<p>As the day goes on, our hope that someone in the room will open a &#8220;hidden treasure&#8221; began to waver, as a couple thousand packs or so had been opened without such an occurrence. Eventually, someone opens a Mana Crypt in some of his prize product.</p>
<p>Aside &#8211; in the unlikely event that the right people end up reading this: prerelease judge shirts (and judge shirts in general) need to be more like the Conflux and Alara Reborn shirts, rather than the invisible outfits such as the current &#8220;standard&#8221; judge attire and the Zendikar prerelease shirt. Scanning the room for judges wearing those is simply impossible.</p>
<p>On Sunday, I&#8217;m rumbling. I sign up for the first Sealed flight. I open up a pool from which I build a reasonably strong W/U deck with a healthy balance of bears, bombs, fliers, and removal. My first-round opponent has Sorin Markov and Chandra Ablaze. Guess who wins that fight.</p>
<p>After dropping out of that disaster, I redeem a free draft voucher. I open a Day of Judgment and fetchland, but my deck &#8211; at least at first impression &#8211; doesn&#8217;t turn out too well.</p>
<p>3 Crypt Ripper<br />
2 Marsh Casualties (These all come quite late. wtf?)<br />
2 Heartstabber Mosquito<br />
2 Baloth Cage Trap<br />
2 Bog Tatters (barf)<br />
2 Vampire Lascerator<br />
Nimana Sell-Sword (I pass at least three more of these for cards I end up not playing. FML.)<br />
Guul Draz Vampire<br />
Surrakar Marauder<br />
Harrow<br />
Cobra Trap<br />
Hagra Diabolist<br />
Vines of Vastwood<br />
Mold Shambler<br />
Mindless Null<br />
Quest for the Gravelord</p>
<p>Pirahna Marsh<br />
Crypt of Agadeem<br />
6 Forest<br />
11 Swamp</p>
<p>In the first round I play against a blue fliers deck with some questionable card choices. He forgets Living Tsunami&#8217;s trigger in game one, and soon just drops in order to sign up with his friend to play 2HG. Mark Pozsgay, also packing a black/green deck is my second-round opponent. I blow him out games one and three with full-value Baloth Cage Traps, dropping game two to turn two and three Oran-Rief Survivalists. The final opponent is playing another blue fliers.dec. My pair of Marsh Casualties do some not nice things to his creatures.</p>
<p>Winning that draft earns me a second free draft. Since I feel like I possibly passed up a solid Ally-based deck in the previous draft, I am ecstatic when I get a p1p1 Kazuul Warlord. I try to run with the theme but get kind of get pushed into being the blue fliers deck with red for burn. I don&#8217;t feel bad about this at all, since that&#8217;s my favorite limited archetype.</p>
<p>3 Stonework Puma (these were all late picks, I swear)<br />
3 Welkin Tern (Seriously?)<br />
2 Merfolk Seastalkers (Both of these were sometime after fifth or sixth pick in pack one, lol)<br />
2 Burst Lightning<br />
Shoal Serpent<br />
Umara Raptor<br />
Murasa Pyromancer<br />
Sky Ruin Drake<br />
Highland Berserker<br />
Summoner&#8217;s Bane<br />
Windrider Eel<br />
Blazing Torch<br />
Trusty Machete<br />
Living Tsunami<br />
Torch Slinger<br />
Kazuul Warlord</p>
<p>11 Island<br />
7 Mountain</p>
<p>I don&#8217;t really remember what I played against in the first round. I win game one despite mulling to five, and game two also ends pretty quickly.</p>
<p>For round two I am paired against Susan Zell, another Pastimes regular.</p>
<p>(Unfortunately, this is not before having to wait a gargantuan amount of time for her to finish her previous match. She was paired against Isaac, another notoriously slow player, and the two were in turn five of game one when I finished my first match. Trainee judge Michael Lampert loudly laments not having timed this draft.)</p>
<p>In game one, I eagerly keep a hand consisting of three Islands, Umara Raptor, two Stonework Puma, and Shoal Serpent, giddy because I finally drew a nuts Ally hand. She has a Journey to Nowhere for Umara Raptor and I don&#8217;t draw a fourth land for quite some time, so things go south pretty quickly.</p>
<p>I don&#8217;t even know what really happened on turn two. I mean, I do, but it&#8217;s just so insane. I&#8217;m bashing with a Welkin Tern carrying a Trusty Machete in its talons from turn three onward, but I don&#8217;t think she ever drops below twelve life. A Grazing Gladeheart enters the battlefield on her side on her third turn, and over the next few turns absurd numbers of lands hit the table thanks to the green quest, a fetchland, and a never-missing Explorer&#8217;s Scope. I prove unable to outpace this absurd lifegain before she plays some big green and white guys. What a blowout.</p>
<p>I go home and turn on the television just in time to catch Jay Cutler deliver the game-winning touchdown to Hester. Awesome.</p>
<p>Overall, I&#8217;m pretty sure I like Zendikar limited more than M10. It&#8217;s not as randomly bombtastic despite the relative scarcity of strong removal spells. It also seems generally faster, which I generally prefer in a limited format as it forces players to pay stronger attention to both their mana curves and mana consistency. The biggest issue I see right now is that Sorin and Chandra seem nearly impossible to actually beat; upward-ramping abilities that are also creature removal make these planeswalkers and their controllers exceedingly difficult to kill in limited. Otherwise, format seems great. Play it while you can, before product runs dry.</p>
<p>As far as relevance to constructed, many have already discussed the relevance of specific cards from the expansion. In general, though, I do like the trend away from the &#8220;big spell&#8221;-centric game that seems to have been the driving force of design throughout Alara block. Traps, good instants, and generally moving the costs downward (both in quantity and color density) again are all definitely good moves in my book. Traps also add a very interesting gameplay dynamic. Hopefully this results in viable decks that aren&#8217;t centered around cascade and Cruel Ultimatum.</p>
<p>Props:<br />
- Pastimes, for awesome events as always.<br />
- The other judges, same reason.</p>
<p>Slops:<br />
- Slowness, both on the road and at the Magic table.<br />
- Under-supplied product<br />
- Clinton Portis. You suck.</p>
<p>Bonus section: Quotes!</p>
<p>&#8220;Man, it&#8217;s been so long since I&#8217;ve played Zendikar!&#8221;<br />
- Tabak, of R&amp;D, gunslinger at this event</p>
<p>&#8220;&#8230;guys, he said &#8216;reg slips,&#8217; not &#8216;red slips.&#8217;&#8221;<br />
- Me, to a handful of guys struggling to locate the registration slips for the prerelease flight Sunday morning.</p>
<p>&#8220;I&#8217;ll just eat at the restaurant, there&#8217;s nowhere here to sit.&#8221;<br />
&#8220;You can sit over by the YuGiOh players!&#8221;<br />
&#8220;&#8230;I&#8217;d rather just not eat.&#8221;<br />
- Conversation between Kevin Drake and myself, as I tell him where I&#8217;m going to be in case the draft queue fills up while I&#8217;m having lunch.</p>
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		<title>PTQ Chicago 11-22-08: My first time judging.</title>
		<link>http://thereb.wordpress.com/2008/11/23/ptq-chicago-11-22-08-my-first-time-judging/</link>
		<comments>http://thereb.wordpress.com/2008/11/23/ptq-chicago-11-22-08-my-first-time-judging/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 05:01:17 +0000</pubDate>
		<dc:creator>jroxas</dc:creator>
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		<guid isPermaLink="false">http://thereb.wordpress.com/?p=46</guid>
		<description><![CDATA[This PTQ was my first time judging. I shadowed Kevin Tinsley all day, with much additional guidance provided by Nick and Scott.
Since it was a PTQ with a population mostly consisting of seasoned tournament players, things generally went smoothly and there weren&#8217;t many major issues or setbacks. The only exception was a certain individual who [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thereb.wordpress.com&blog=2237238&post=46&subd=thereb&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>This PTQ was my first time judging. I shadowed Kevin Tinsley all day, with much additional guidance provided by Nick and Scott.</p>
<p>Since it was a PTQ with a population mostly consisting of seasoned tournament players, things generally went smoothly and there weren&#8217;t many major issues or setbacks. The only exception was a certain individual who had some&#8230; &#8220;strange&#8221; ideas about how Magic works. Otherwise, the tournament mostly ran well enough that I was able to handle many of the tasks pretty well (though I still had to bug Kevin and Nick asking what to do fairly often).</p>
<p>The event took place in the midst of the Toy &amp; Game show at Navy Pier, so various other people were wandering around. Pastimes had me do some demos with the Elves vs. Goblins package, and I had the pleasure of teaching two kids how to play. The second seemed especially interested in the game; a couple hours after playing a bunch of games with me, he was already jumping into a booster draft!</p>
<p>Even though I had volunteered to, well, volunteer (since I was in it for the learning experience), Alan awesomely paid for my day&#8217;s meals and gave me half of a box at the end of the day.</p>
<p>I thoroughly enjoyed the day, and judging is something I definitely would like to do again.</p>
<p>Props:<br />
- Pastimes and the rest of the judging staff. Everyone.<br />
- All but one of the PTQ players for generally being understanding and cooperative.<br />
- Dennis for providing me with a ride there.</p>
<p>Slops:<br />
- That one guy.<br />
- The concession stand and its ABSURDLY overpriced beverages. $3.00 for a 12oz apple juice? Seriously?</p>
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		<title>Hahahahahahaha, best slowroll story ever</title>
		<link>http://thereb.wordpress.com/2008/11/11/hahahahahahaha-best-slowroll-story-ever/</link>
		<comments>http://thereb.wordpress.com/2008/11/11/hahahahahahaha-best-slowroll-story-ever/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 04:13:35 +0000</pubDate>
		<dc:creator>jroxas</dc:creator>
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		<description><![CDATA[[22:11] &#60;Leecifer&#62; so I was talking with a player
[22:11] &#60;Leecifer&#62; who shall remain anonymous
[22:11] &#60;Leecifer&#62; he told me was in the semifinals of a tournament
[22:11] &#60;Leecifer&#62; and his friends brought him a cheeseburger
[22:11] &#60;Leecifer&#62; his opponent sees it and goes
[22:11] &#60;Leecifer&#62; &#8220;oh man, I&#8217;m starving, haven&#8217;t eaten all day&#8221;
[22:11] &#60;Leecifer&#62; so the guy SLOW ROLLS [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thereb.wordpress.com&blog=2237238&post=42&subd=thereb&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>[22:11] &lt;Leecifer&gt; so I was talking with a player<br />
[22:11] &lt;Leecifer&gt; who shall remain anonymous<br />
[22:11] &lt;Leecifer&gt; he told me was in the semifinals of a tournament<br />
[22:11] &lt;Leecifer&gt; and his friends brought him a cheeseburger<br />
[22:11] &lt;Leecifer&gt; his opponent sees it and goes<br />
[22:11] &lt;Leecifer&gt; &#8220;oh man, I&#8217;m starving, haven&#8217;t eaten all day&#8221;<br />
[22:11] &lt;Leecifer&gt; so the guy SLOW ROLLS EATING THE BURGER<br />
[22:11] &lt;Leecifer&gt; so his opponent keeps thinking about how hungry he is the whole match</p>
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		<title>States: 16th.</title>
		<link>http://thereb.wordpress.com/2008/11/09/states-16th/</link>
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		<pubDate>Sun, 09 Nov 2008 05:12:24 +0000</pubDate>
		<dc:creator>jroxas</dc:creator>
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		<description><![CDATA[
Zachary Grey filling out his deck registration sheet before the tournament, with Rashad Miller and others socializing in the background.
16th. A solid performance considering the large attendance (well over 150), I suppose, but at the same time disappointing considering how close I was. Here&#8217;s a rough report.
First, decklist. Everyone loves decklists.
// Lands
4 [LRW] Secluded Glen
4 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thereb.wordpress.com&blog=2237238&post=26&subd=thereb&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://img142.imageshack.us/my.php?image=01kn0.jpg" target="_blank"><img src="http://img142.imageshack.us/img142/3470/01kn0.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a></p>
<p><em>Zachary Grey filling out his deck registration sheet before the tournament, with Rashad Miller and others socializing in the background.</em></p>
<p>16th. A solid performance considering the large attendance (well over 150), I suppose, but at the same time disappointing considering how close I was. Here&#8217;s a rough report.</p>
<p>First, decklist. Everyone loves decklists.</p>
<p>// Lands<br />
4 [LRW] Secluded Glen<br />
4 [MOR] Mutavault<br />
4 [UNH] Island<br />
4 [SHM] Sunken Ruins<br />
2 [UNH] Swamp<br />
4 [IA] Underground River<br />
3 [UL] Faerie Conclave</p>
<p>// Creatures<br />
4 [LRW] Mistbind Clique<br />
4 [LRW] Spellstutter Sprite<br />
4 [LRW] Scion of Oona<br />
2 [MOR] Vendilion Clique<br />
2 [LRW] Sower of Temptation</p>
<p>// Spells<br />
4 [MOR] Bitterblossom<br />
4 [LRW] Cryptic Command<br />
4 [ALA] Agony Warp<br />
3 [LRW] Thoughtseize<br />
4 [LRW] Broken Ambitions</p>
<p>// Sideboard<br />
SB: 1 [MOR] Vendilion Clique<br />
SB: 1 [LRW] Thoughtseize<br />
SB: 3 [CS] Flashfreeze<br />
SB: 4 [ALA] Infest<br />
SB: 2 [LRW] Jace Beleren<br />
SB: 4 [SHM] Plumeveil</p>
<p>Round one: He&#8217;s playing Kithkin. I lose the die roll and mulligan to a one-lander with Thoughtseize and two Bitterblossoms. I don&#8217;t get that second land until my third turn, though, and he blows me out since he&#8217;s Kithkin. Game two is bad luck the other way: he gets stuck on two lands; I Infest away his two guys and blow him out. Game three he has a pretty nutty draw, but I barely manage to hang on as a result of seeing all four Infests (three were in the opening hand).</p>
<p>Round two: Red deck. Ugh. I somehow manage to win game one, but postboard the match goes pretty much as expected. I didn&#8217;t see a Bitterblossom the entire match, but I&#8217;m not sure it would&#8217;ve won me game two or three.</p>
<p>Round three: B/W Aggro. Guy&#8217;s the owner of a shop I regularly attend, so I knew how his deck worked pretty well. That, along with his mana woes, made this a rather one-sided affair.</p>
<p>Round four: 5c. I mana flood HARD game one (something like four nonland cards against ten lands), but Jace soundly wins both postboard games.</p>
<p>Round five: He&#8217;s playing some kind of Bant midrange deck. Game one has both of us drawing a million lands; on turn twenty or so I finally manage to draw business in the form of two consecutive Bitterblossoms and they go the distance. Game two has me mostly countering and Mistbind Clique-ing him out of the game.</p>
<p>Round six: It&#8217;s a scary Naya aggro deck and he easily takes game one with a bunch of cheap gargantuan guys. Game two I get the &#8220;turn two Bitterblossom, counter all of your spells&#8221; draw. Plumeveil stalls his assault game three as I slowly assemble a force with which to kill him.</p>
<p>Round seven: Elves. He comes blasting out of the gates game one, getting me to one life on turn six or so. I narrowly manage to stablize and come back to win. The key point of the game was after I used Sower of Temptation to take his Chameleon Colossus. I attack with Sower and Colossus, with Agony Warp and Spellstuter Sprite in hand to deal with his Mutavault. He animates Mutavault and attacks; I attempt to Agony Warp it, and he in response tries to cast Eyeblight&#8217;s Ending on my Sower. Spellstutter Sprite comes in and counters it, with Chameleon Colossus hilariously being the third faerie. I untap and kill him. Game two I should have won, but I got greedy and went for an endstep Vendilion Clique which ate an evoked Cloudthresher in response costing me a bunch of Bitterblossom tokens and I die to my own Bitterblossom shortly afterwards. Game three has him mulling to four, and so I keep a hand of five lands (including two manlands) and Bitterblossom. He rips the Thoughtseize, but I draw Vendilion, Mistbind, Mistbind and he dies.</p>
<p>After frustratingly not being able to draw into the top8 at 6-1-1, I am forced to play out round eight against a rogue deck consisting of good white creatures protected by Negate, Hindering Light, and Cryptic Command. I narrowly win game one. In game two, I see three Infests but never find a second black mana with which to cast them. Game three is pretty much the worst game of Magic I&#8217;ve played in my life; I don&#8217;t know if it was the cold I soldiered through all day, exhaustion from having played so many games, frustration at not having been able to draw in, frustration at my draws the previous game, or some combination of the above, but it was terrible. I Vendilion Clique him on turn three, see two Unmakes and a Hindering Light, and yet proceed to absolutely stupidly play into each and every one of them despite all of those cards being clearly written in my customary huge capital letters in my notebook. I must say that this guy&#8217;s deck seems intriguing, if not promisingly good, though; he even told me after the match that I  had administered him only his third game loss on the day.</p>
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<p><em>In between rounds, we played around with the newly-released Jace vs. Chandra set. It&#8217;s a blast, and we all highly recommend it. </em></p>
<p>So I go home with half a box, for which I get a decent amount of cash. The day was a fun experience as a whole, and it&#8217;s my first solid performance in a major constructed event in a long time (miserable performances of 0-3 at Regionals, 0-4 over the last two Extended PTQs, 2-2 at a block PTQ).</p>
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		<title>Top8 at Vintage tournament last Saturday.</title>
		<link>http://thereb.wordpress.com/2008/10/22/top8-at-vintage-tournament-last-saturday/</link>
		<comments>http://thereb.wordpress.com/2008/10/22/top8-at-vintage-tournament-last-saturday/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 23:38:21 +0000</pubDate>
		<dc:creator>jroxas</dc:creator>
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		<description><![CDATA[A bunch of people more or less collectively wrote my report for me here. Basically I lost to Jamison playing RGW Beatz twice. He being the eventual winner makes me feel a little better  
If I could do the tournament over again, I&#8217;d have run more anti-aggro cards in the sideboard instead of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thereb.wordpress.com&blog=2237238&post=24&subd=thereb&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>A bunch of people more or less collectively wrote my report for me <a href="http://www.themanadrain.com/index.php?topic=36759.msg511328">here</a>. Basically I lost to Jamison playing RGW Beatz twice. He being the eventual winner makes me feel a little better <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>If I could do the tournament over again, I&#8217;d have run more anti-aggro cards in the sideboard instead of the anti-Oath and anti-Stax stuff.</p>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">jroxas</media:title>
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		<title>Shards of Alara Release Party on 10-3: CRUSHED.</title>
		<link>http://thereb.wordpress.com/2008/10/04/shards-of-alara-release-party-on-10-3-crushed/</link>
		<comments>http://thereb.wordpress.com/2008/10/04/shards-of-alara-release-party-on-10-3-crushed/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 19:59:51 +0000</pubDate>
		<dc:creator>jroxas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thereb.wordpress.com/?p=22</guid>
		<description><![CDATA[2 Elvish Visionary
1 Drumhunter
1 Jungle Weaver
1 Spearbreaker Behemoth
1 Algae Gharial
1 Wild Nacatl
1 Court Archers
1 Mosstodon
2 Dragon Fodder
1 Predator Dragon
1 Vithian Stinger
1 Thorn-Thrash Viashino
1 Thunder-Thrash Elder
2 Oblivion Ring
2 Excommunicate
1 Qasali Ambusher
1 Bull Cerodon
1 Sigil Blessing
1 Obelisk of Jund
1 Naya Panorama
7 Forest
5 Mountain
4 Plains
The decklist speaks for itself. 4-0; got 20 packs, a playmat, and some extra [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thereb.wordpress.com&blog=2237238&post=22&subd=thereb&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>2 Elvish Visionary<br />
1 Drumhunter<br />
1 Jungle Weaver<br />
1 Spearbreaker Behemoth<br />
1 Algae Gharial<br />
1 Wild Nacatl<br />
1 Court Archers<br />
1 Mosstodon<br />
2 Dragon Fodder<br />
1 Predator Dragon<br />
1 Vithian Stinger<br />
1 Thorn-Thrash Viashino<br />
1 Thunder-Thrash Elder<br />
2 Oblivion Ring<br />
2 Excommunicate<br />
1 Qasali Ambusher<br />
1 Bull Cerodon<br />
1 Sigil Blessing<br />
1 Obelisk of Jund<br />
1 Naya Panorama<br />
7 Forest<br />
5 Mountain<br />
4 Plains</p>
<p>The decklist speaks for itself. 4-0; got 20 packs, a playmat, and some extra promo foils out of it. Thanks to the handful of guys who helped me get the mana base right without a whole lot of fixing available.</p>
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			<media:title type="html">jroxas</media:title>
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		<title>Extended: Bant.</title>
		<link>http://thereb.wordpress.com/2008/10/03/extended-bant/</link>
		<comments>http://thereb.wordpress.com/2008/10/03/extended-bant/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 17:43:08 +0000</pubDate>
		<dc:creator>jroxas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thereb.wordpress.com/?p=20</guid>
		<description><![CDATA[// Lands
4 [ON] Windswept Heath
2 [ON] Flooded Strand
1 [UNH] Island
1 [UNH] Plains
3 [RAV] Temple Garden
3 [DIS] Breeding Pool
2 [DIS] Hallowed Fountain
4 [UNH] Forest
// Creatures
4 [CHK] Sakura-Tribe Elder
4 [B] Birds of Paradise
4 [RAV] Loxodon Hierarch
4 [ALA] Stoic Angel
4 [SHM] Kitchen Finks
4 [SOK] Kataki, War&#8217;s Wage
4 [ALA] Rhox War Monk
4 [FUT] Tarmogoyf
// Spells
4 [LRW] Oblivion Ring
4 [ALA] [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thereb.wordpress.com&blog=2237238&post=20&subd=thereb&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>// Lands<br />
4 [ON] Windswept Heath<br />
2 [ON] Flooded Strand<br />
1 [UNH] Island<br />
1 [UNH] Plains<br />
3 [RAV] Temple Garden<br />
3 [DIS] Breeding Pool<br />
2 [DIS] Hallowed Fountain<br />
4 [UNH] Forest</p>
<p>// Creatures<br />
4 [CHK] Sakura-Tribe Elder<br />
4 [B] Birds of Paradise<br />
4 [RAV] Loxodon Hierarch<br />
4 [ALA] Stoic Angel<br />
4 [SHM] Kitchen Finks<br />
4 [SOK] Kataki, War&#8217;s Wage<br />
4 [ALA] Rhox War Monk<br />
4 [FUT] Tarmogoyf</p>
<p>// Spells<br />
4 [LRW] Oblivion Ring<br />
4 [ALA] Bant Charm</p>
<p>// Sideboard<br />
SB: 4 [LRW] Gaddock Teeg<br />
SB: 4 [ALA] Ethersworn Canonist<br />
SB: 4 [CHK] Samurai of the Pale Curtain<br />
SB: 3 [TSB] Tormod&#8217;s Crypt</p>
<p>This is probably better than the WG hate deck previously posted. I&#8217;m not sure whether I want some counters in there or not, but it seems like I tap out all the time so they probably wouldn&#8217;t work.</p>
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			<media:title type="html">jroxas</media:title>
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		<title>Some awesome Conflux art.</title>
		<link>http://thereb.wordpress.com/2008/10/01/some-awesome-conflux-art/</link>
		<comments>http://thereb.wordpress.com/2008/10/01/some-awesome-conflux-art/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 03:58:52 +0000</pubDate>
		<dc:creator>jroxas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thereb.wordpress.com/?p=18</guid>
		<description><![CDATA[It&#8217;s a fucking hydra about to eat a freaking angel. Amazing. I hope it&#8217;s the art that goes on Apocalypse Hydra, because that&#8217;s an awesome name to go with this piece.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thereb.wordpress.com&blog=2237238&post=18&subd=thereb&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://forums.mtgsalvation.com/attachment.php?attachmentid=79507&amp;d=1222278461">It&#8217;s a fucking hydra about to eat a freaking angel.</a> Amazing. I hope it&#8217;s the art that goes on Apocalypse Hydra, because that&#8217;s an awesome name to go with this piece.</p>
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			<media:title type="html">jroxas</media:title>
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		<title>More Extended: G/W Midrange ~Spring Kyoto Dolls~</title>
		<link>http://thereb.wordpress.com/2008/10/01/more-extended-gw-midrange-spring-kyoto-dolls/</link>
		<comments>http://thereb.wordpress.com/2008/10/01/more-extended-gw-midrange-spring-kyoto-dolls/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 01:30:00 +0000</pubDate>
		<dc:creator>jroxas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thereb.wordpress.com/?p=16</guid>
		<description><![CDATA[// Lands
4 [RAV] Temple Garden
4 [ON] Windswept Heath
2 [ON] Wooded Foothills
1 [ON] Flooded Strand
4 [SHM] Wooded Bastion
4 [FUT] Horizon Canopy
3 [UNH] Forest
2 [UNH] Plains
// Creatures
4 [ALA] Ethersworn Canonist
4 [SHM] Kitchen Finks
4 [RAV] Loxodon Hierarch
4 [FUT] Tarmogoyf
3 [LRW] Gaddock Teeg
2 [ON] Ravenous Baloth
4 [ALA] Steward of Valeron
// Spells
3 [BOK] Umezawa&#8217;s Jitte
4 [LRW] Oblivion Ring
4 [RAV] Congregation [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thereb.wordpress.com&blog=2237238&post=16&subd=thereb&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>// Lands<br />
4 [RAV] Temple Garden<br />
4 [ON] Windswept Heath<br />
2 [ON] Wooded Foothills<br />
1 [ON] Flooded Strand<br />
4 [SHM] Wooded Bastion<br />
4 [FUT] Horizon Canopy<br />
3 [UNH] Forest<br />
2 [UNH] Plains</p>
<p>// Creatures<br />
4 [ALA] Ethersworn Canonist<br />
4 [SHM] Kitchen Finks<br />
4 [RAV] Loxodon Hierarch<br />
4 [FUT] Tarmogoyf<br />
3 [LRW] Gaddock Teeg<br />
2 [ON] Ravenous Baloth<br />
4 [ALA] Steward of Valeron</p>
<p>// Spells<br />
3 [BOK] Umezawa&#8217;s Jitte<br />
4 [LRW] Oblivion Ring<br />
4 [RAV] Congregation at Dawn</p>
<p>// Sideboard<br />
SB: 4 [SOK] Descendant of Kiyomaro<br />
SB: 4 [SOK] Kataki, War&#8217;s Wage<br />
SB: 1 [LRW] Gaddock Teeg<br />
SB: 4 [10E] True Believer<br />
SB: 2 [ON] Ravenous Baloth</p>
<p>Should mostly be pretty self-explanatory. Some maindeck cards that beat up storm combo, and the rest beat up zoo and affinity, with all of the guys being efficient beaters against control. My biggest concern is that the maindeck might not be quite fast enough to be able to take on affinity effectively, but Kataki handles that pretty well. At worst, adding red for Ancient Grudge isn&#8217;t especially difficult. Summoner&#8217;s Pact might be better than Congregation; I&#8217;m not sure.</p>
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