// Lands
4 [AQ] Urza’s Tower (4)
4 [AQ] Urza’s Mine (1)
4 [AQ] Urza’s Power Plant (4)
4 [DIS] Hallowed Fountain
3 [OD] Skycloud Expanse
4 [FUT] Tolaria West
1 [TSP] Academy Ruins
1 [UNH] Plains

// Creatures
2 [DS] Sundering Titan
3 [DS] Pristine Angel

// Spells
2 [MR] Chalice of the Void
1 [FD] Engineered Explosives
2 [MR] Chrome Mox
2 [SC] Decree of Justice
3 [FD] Condescend
3 [IN] Fact or Fiction
4 [MR] Thirst for Knowledge
4 [DIS] Azorius Signet
4 [PT] Wrath of God
4 [LRW] Oblivion Ring
1 [TSB] Tormod’s Crypt

// Sideboard
SB: 1 [TSP] Academy Ruins
SB: 1 [FD] Engineered Explosives
SB: 1 [TSB] Tormod’s Crypt
SB: 2 [MR] Mindslaver
SB: 2 [BOK] Threads of Disloyalty
SB: 4 [CHK] Kami of Ancient Law
SB: 4 [ON] Renewed Faith

So, yeah, I changed stuff.  As awesome as Chalice is, it’s only good either *before* stuff hits the table, or after you’ve solved stuff and want to lock out the game. Since it’s rare for it to hit the table before whatever you’d want to lock out, it’s often going to be a dead draw, so I’ve cut them down to two.

Oblivion Ring was mostly put there for Teeg, but it’s turned out to be widely useful for buying time; the deck smashes the long game, and Ring goes a long way helping it get there.

Renewed Faith is my current pet anti-aggro card; it usually cycles early on to help you find Wrath and/or complete Tron, but it also “counters” burn spells in the midgame against the aggressive decks. I’m still not sure whether it’s better than Sun Droplet, Nodes, or Condemn, but it’s been good.

I’m most unsure about the maindeck Tormod’s Crypt right now. It’s mostly so that I’m not caught with my pants down against Ichorid or Cephalid, but I have no idea how popular those are going to be in the PTQ metagame.